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11月13日 T-shirt turns air guitar into musicScientists announced Monday that they have developed a high-tech T-shirt that turns the strumming of an air guitar into music. The T-shirt has motion sensors built into its elbows that pick up the wearer's arm motions and relay them wirelessly to a computer which interprets them as guitar riffs, said Richard Helmer, an engineer who leads the research team from the government's Australian Commonwealth Scientific and Industrial Research Organization. One arm is interpreted as picking chords while the other strums. The "wearable instrument shirt" is adaptable to both right and left-handed would-be rock stars. "It's an easy-to-use, virtual instrument that allows real-time music making even by players without significant musical or computing skills," Helmer said in a statement. "It allows you to jump around and the sound generated is just like an original MP3," he added, referring to the digital audio file format. The shift is a collaboration between CSIRO researchers in computing, chemistry, electronics, music composition and textile manufacture. Helmer said sensors could be used in the future to reproduce a person in the virtual world so they could get feedback on their actions and improve their sporting techniques. 8月31日 FairUse4WM strips Windows Media DRM!So far as the yet very quiet forums are claiming, a new app called FairUse4WM can be used to strip Windows Media DRM 10 and 11 (i.e. PlaysForSure, but not WM DRM 9). Yes, yes, we know, we've heard this song and dance before. But before we proceed, let's just be totally clear on how the system works: providers like Napster and Yahoo Music Unlimited provide subscription service for unlimited access to Windows Media DRMed files; stop paying the fee, stop getting access to the files -- but you already knew all this. We tried FairUse4WM and we can verify that it quickly and easily stripped the DRM from our Napster To Go tracks, and made them freely available to play on our Mac (which, of course, has Flip4Mac installed). In other words, it's a simple, apparently lossless, one-step method for making your files playable after you're no longer paying fees on your subscription service. The app didn't work on our Vongo videos, but we can verify with all certainty that yes, Windows Media DRM can now be easily and quickly stripped from PlaysForSure media services. Now watch as Microsoft shuts down the forums and runs damage control in order to prevent an digital media entire platform from collapsing. Click on for a couple more pics of the app in action!
http://www.engadget.com/2006/08/25/fairuse4wm-strips-windows-media-drm/ 8月29日 SpiralFrog and Universal Music Group Partner in Advertising-Supported Legal Music Download ServiceSpiralFrog, the new music download destination, has signed an agreement with Universal Music Group (UMG), the world's leading music company, to make UMG's extensive catalog available for legal downloading in the US and Canada via SpiralFrog's advertising-supported service.
4月8日 The record industry just posted their 2005 numbershttp://www.riaa.com/news/newsletter/pdf/2005yrEndStats.pdf
- Unit sales are actually up nearly 36% - Only a 0.6% loss in revenues - Downloaded singles represented nearly 75% of all downloads, and a 3x increase from last year - Revenues from subscription services were 7x larger than sales from CD and vinyl singles combined - Revenues from mobile services (ringtones, ringbacks, music videos, etc.) represented nearly one half of all digital sales! 3月2日 New Music Based on Stock Market Patterns: 'Playing the Market'Source: Oscillation Productions LLC
MINNEAPOLIS, March 2 /PRNewswire/ -- Oscillation Productions LLC announces the release of "Playing the Market," the debut audio recording by Emerald Suspension. "Playing the Market" features experimental music based on patterns found in the stock market and economic data. The recording is being distributed by CD Baby. 2月9日 "American Idol" crushes Grammys in ratingsNow, I'm not a fan of award shows, but this may be the first true sign of the apocalypse...
David Bauder, Associated Press
New York - Some humbling news for professional musicians like Madonna and U2: By a wide margin, TV viewers prefer the amateurs.
Nearly twice as many people - 28.3 million - watched "American Idol" than watched the Grammy Awards - 15.1 million - when the two music programs went head-to-head in prime time Wednesday, according to Nielsen Media Research.
In large part due to the "American Idol" competition, it was the least-watched Grammy Awards in Nielsen records dating back to the 1970s.
It certainly wasn't what CBS, Grammy producers or the struggling music industry anticipated after packing the show with star-studded performances. Kanye West, Paul McCartney, Bruce Springsteen, Kelly Clarkson, Mariah Carey, Jay-Z and Christina Aguilera all performed, and the show also featured a colorful appearance by reclusive star Sly Stone.
During the 8 to 9 p.m. EST hour, when the Grammys competed directly with "American Idol," the awards show featured Madonna, John Legend, Coldplay and U2 - with the Irish rock band's duet with Mary J. Blige arguably the evening's most thrilling moment.
After "Idol" went off the air, the Grammys picked up a little steam. For its full three-and-a-half hours, the Grammy Awards' average viewership was 17 million people.
The least-watched Grammy telecast was in 1995 when the show was watched by 17.2 million people. Last year's show was seen by 18.8 million people, with 26.3 million viewers in 2004.
Former "American Idol" winner Kelly Clarkson won two Grammys, but didn't mention the Fox show in her tearful acceptance speeches.
The music pros can take a little comfort in at least slowing the "American Idol" momentum. It was the first time in seven telecasts this season that "Idol" was seen by fewer than 30 million people. ________________________________________________
(The industry's top music awards slipped from 2005 levels (12.3/19 vs. 13.2/20) early numbers show.) 12月22日 An Open Letter From Jane SiberryHello Everyone!
I wanted you to hear about this from me first. The Sheeba store has a new pricing policy.
Like many, I'm restless and impatient with living in a world where people are made to feel like shoplifters rather than intelligent peoples with a good sense of balance. I want to treat people the way I'd like to be treated. 'Dumbing UP' (as opposed to 'dumbing down').
WHAT ARE SELF-DETERMINED TRANSACTIONS?
NOT donations NOT pay-what-you-can NOT guilt trips NOT tests of your integrity ARE TRANSACTIONS
YOU decide what feels right to your gut. If you download for free, perhaps you'll buy an extra CD at an indie band's concert. Or if you don't go with your gut feeling, you might sleep poorly, wake up grumpy, put your shoes on backwards and fall over. Whatever. You'll know what to do.
WHAT YOU WILL FIND AT SHEEBA STORE FOUR choices on pop-down 'buy' button 1. free (gift from Jane) 2. self-determined (pay now) 3. self-determined (pay later so you are truly educated in your decision) 4. standard (today's going rate is about .99)
STATISTICS BAR: You can see what the paying trends are. GIFTS: You can still send mp3 gifts to friends with any payment choice.
EDUCATED DECISIONS 1/ COST OF DOWNLOADING: * online credit card authorization -about .45/order (not per song); credit card merchants (visa, amex, mc) cost from 1-3% per order; balance goes to artist * if your order costs $0 (free) these costs are bypassed.
2/ COST of CDs: * about $2.50 to manufacture. This doesn't include training as a musician (ok, so my parents didn't charge me rent for lying on my bed playing guitar), studio time, etc.
Things to ponder. Not too long, though. Life is out there waiting.
I am making a choice to work this way and take full responsibility for whatever it may bring. You make your own decision and stand by it, too. This is not a guilt trip. Feel no pressure.
The most important thing is that the music flow out to where it could bring enjoyment. And THAT is the best thing you could give me.
Jane Siberry 12月17日 MTV, Microsoft promise the 'iTunes-killer'
Jonny Evans, 12/14/05 http://www.macworld.co.uk/news/index.cfm?home&NewsID=13358
A new potentially serious combination of companies hope to steal a slice of the online music market from Apple's iTunes - MTV Networks and Microsoft have a plan.
The two companies have confirmed they will launch a new service - "Urge" - in the US in 2006. The online music service will launch with a catalogue of two million songs across multiple genres, and will be heavily marketed across MTV's broadcasting assets, MTV, VH1 and CMT. These have an audience of some 165 million music fans.
Heavy leverage
In a move that may interest regulators worldwide (such as in Europe and Korea) who are considering Microsoft's potentially anti-competitive practice of bundling its media player with its OS, the company will integrate the new Urge service within a future version of Windows Media Player.
This new digital music service will offer both a la carte and subscription services, as well as access to MTV's video assets.
Urge has quickly won the support of at least two major labels. It's interesting that both these labels are believed to be the ones that are applying the most pressure on Apple to offer "flexible pricing" on downloads.
Expect ‘flexible pricing’
Both Clive Davis, chairman and CEO of BMG US and Lyor Cohen, chairman and CEO of US recorded music for the Warner Music Group spoke up to support the new service.
Curiously, MTV was long felt by many in the music industry to be in possession of too much clout when it scored a home run in music video broadcasts. BMG has now merged with Sony outside Japan, and strong industry rumours suggest Warner may even have plans to merge with EMI.
Combined with Microsoft the grouping appears a mighty one.
Warner's Cohen said: "With Urge, MTV Networks is again at the forefront of revolutionising where and how our combined audiences across the globe can connect with the music and the artists they love."
Van Toffler, MTV Networks Music Group president described Urge as a "psychic concierge", and promised all manner of personalisation, recommendation and music discovery features for users of the Windows-only service.
Jason Hirschhorn, the company's chief digital officer, told the Associated Press: "We think the iPod has done a great job. Our aim is not to switch people from iTunes and the iPod. We need to concentrate on where there's going to be a bigger market."
A bigger market? iPods account for 75 per cent of music player sales, and iTunes for 80 per cent of legitimate downloads. The focus on future market trends suggests that Apple's enemies in the space hope to use that company's success as a trailblazer, in a similar way to that in which Apple familiarized the planet with a graphical user interface in the eighties.
Michael Gartenberg, vice president of Jupiter Research isn't certain the plan will work: "The biggest paradox is the people who are most likely interested in an MTV-branded music experience are also probably the demographic that has the highest interest in the iPod," he said.
Additional details of the new service will be unveiled in January at the Consumer Electronics Show in Las Vegas. 12月12日 Microsoft will wipe Sony's 'rootkit'i assume that by now everyboday has heard about Sony's rootkit. this is pretty funny...
"at least 568,200 nameservers have witnessed DNS queries related to the rootkit"
Nobody has mentioned this, but the Sony DRM "phones home." The DRM software makes contact with Sony and shares some information.
Some clever guy then realized he could track these calls across the globe, and then map them.
The Empire Strikes BackHow the media industry plans to break Apple's stranglehold on digital content. Erick Schonfeld, Business 2.0, 11/14/05
Looking to make a quick $Hello --- hope you all had a very Happy Thanksgiving! This is Richard Sarbin, owner of Market Development Company in New York. Nice to meet you, if we haven't met by e-mail or by phone by now! We have a great opportunity that I want to immediately address with you. We have been approached by a few major labels to suddenly handle their video request campaigns for some top priority artists. Video requests mean making calls to request videos for major video shows like TRL (Total Request Live on MTV) and "106 & Park" (on BET). This is a TERRIFIC opportunity --- but it means that we suddenly have to EXPAND the size of our request teams in a very short period of time! So we are on a mission to immediately find new and reliable people on our national staff to help us with these campaigns --- and I'm hoping you can be one of those who can jump on board and help! The video request work is pretty easy and regular. It takes up 20 minutes/day of your time on weekdays and about 10 minutes/day on weekends. Total of 2 hours work a week. You get paid $30.00/week. All it involves is calling up a toll-free number (like 1-800-dialMTV) at your convenience during the day (you just plug in numbers on your phone, no talking to a person) and also going on-line (at your convenience, any time of day/night) and making some on-line requests. For the phones, you can use a land line or cell phone, doesn't matter SO --- please, as soon as you can, e-mail back with a response --- whether you are interested in helping us with our new video request campaigns. One, you can put another $2000 in your pocket each year without taking up much time at all! Two, you will be helping Market Development Company in our goal to break new artists for our most important clients! If you are interested, just e-mail back to RICHARDS@MARKETDEVCO.COM a YES, you are interested or a NO, you are not interested at this time. If you do respond with a YES, we will immediately get back to you and give you more details so you have good understanding of what the job entails. A "YES" doesn't commit you to anything other than interest. Thanks. I look forward to hearing from you ASAP! Best regards, Sonic Impact T-Amp - integrated amplifierA stereophile friend of mine with $25,000 worth of sound-reproduction equipment in his house just went spontaneously gaga over the Sonic Impact T-Amp, a $30 15-Watt amplifier that "easily outperforms amplifiers that cost 100 times more."
Top Ten Game Sounds of All TimeGame sound effects in many ways can be more readily identifiable than music. Just as the legendary hum of the lightsaber and scream of the TIE fighter have solidified their position world culture, consider how important the sound of a chaingun is in a first person shooter, or the sound of footsteps in a sneaker such as "Thief" or "Metal Gear Solid". What sounds stick in our minds the most for being both effective and unique?
10) Contra "Death", Konami In Contra, a player dying sounded more like a cybernetic android shutting down than a man hit by a bullet, but the sounds overall being over the top and camp allowed for such a technique. When you died, the sound hit you like a fist and writ itself into history as one of the most memorable sounds of failure in video games.
9) Crystal Quest "Level completed", Patrick Buckland / Casady & Greene Crystal Quest was one of the first games to use extensive samples for all its sound effects. Released in 1987 it used the Mac classic to the fullest with its 8 bit mono PCM capability. The sound for completing a level was a shout of glee (or ecstasy, as some have interpreted it), that made you laugh each time it happened.
8) Wizards and Warriors, "Mug of Ale", Rare This original NES game took itself quite seriously and played out like a decent incarnation of the age old "knight rescues the fair maiden" tale. In the midst of this game is a sound that both perplexes and amuses with absolute originality. When acquiring a mug of ale, the player receives a point bonus as well as a sound that chromatically arpeggiates upwards, resulting in a very bizarre sound effect. If you sing the words "mug of ay-ay-ay-ale" at the same time as the sound occurs using the same pitches you end up with at least a few minutes of delightful amusement.
7) Doom 2, "Double-barreled shotgun", Id Software The sounds in the original Doom were well done for the most part for a game of its caliber, but none distinguished themselves the way the double-barreled shotgun did in the sequel. After acquiring the weapon you felt more powerful than with almost any other gun, even the BFG 9000. Indeed, it would be years before a sound would yield such satisfaction with a first person perspective shooter.
6) Super Mario Bros. "Jump", Nintendo When one thinks of jumping one doesn't immediately picture a sound pitch bending from a low pitch to a high one. Even though the sound repeats more than a thousand times before the game is completed, it never seems to get repetitive. It also symbolizes the main activity of one of video games' most memorable characters.
5) Defender, "Spawn", Williams Williams / Midway games of this age in the arcade used a very advanced sound system and their titles show it, from "Robotron" to "Joust". Defender's flanged ship materialization was unique amongst arcade and home games alike and generated a layered sound quality that had not yet been heard. An honorable mention that used a similar technique was the Robotron sound when advancing a level.
4) Counter-Strike, "AWP", Valve Counter-Strike blew us all away with its weapon sounds. There's no argument to the fact that the weapons were far more visceral than any FPS that had been released yet, and in addition to the fact that the weapons caused far more damage (almost realistic damage), the sounds themselves became more frightening to hear. The AWP sniper rifle was oft used as a powerful one shot kill weapon and its sound made that very clear.
3) Gauntlet, "___needs food, badly", Atari This could mean one of four players, the Elf, Wizard, Warrior, or Valkyrie, was in serious trouble and needed food to restore health. Though technically this is voice and not a sound effect, it was generated through synthesis using a chip called POKEY by Texas Instruments. Similar ones were used in the Speak n' Spell. This sound, like no other, made you worry that you were close to death.
2) Zaxxon, "Wind", Sega The first cool ambient sound ever was used in Sega's Zaxxon. The sound of wind in space of course doesn't exist in reality, but in this title it sets an extremely barren and foreboding mood.
1) Pac Man, "Death", Namco Perhaps the sound most identified with in popular culture, the death of Pac Man is synonymous with failure and much like the Contra death sound made no bones about telling the player they had lost miserably. The sound is used in commercials and films and nearly everyone recognizes it, game player or not. Specialized Neurons Allow The Brain To Focus On Novel SoundsA team of Spanish and American neuroscientists has discovered neurons in the mammalian brainstem that focus exclusively on new, novel sounds, helping humans and other animals ignore ongoing, predictable sounds.
These "novelty detector neurons" quickly stop firing if a sound or sound pattern is repeated, but will briefly resume firing whenever some aspect of the sound changes, according to Ellen Covey, one of the authors of the study and a psychology professor at the University of Washington. The neurons can detect changes in the pitch, loudness or duration of a single sound and can even detect changes in the pattern of a complex series of sounds, she said.
Covey and her colleagues, Dr. Manuel Malmierca of the University of Salamanca and doctoral student David Perez-Gonzalez, who is currently a visiting scientist in the UW psychology department, report their findings in the early December issue of the European Journal of Neuroscience. Song sites face legal crackdownThe music industry is to extend its copyright war by taking legal action against websites offering unlicensed song scores and lyrics.
Ian Youngs, BBC News, 12/9/05 Clogger of P2P networks to shut downA leading service that attempted to dissuade people from using file-trading networks like Kazaa, by planting millions of fake files online, is being shut down.
John Borland, CNET News.com, 12/9/50 Seattle-based Loudeye said Friday that it is shuttering its Overpeer division, effective immediately, in an attempt to bolster the parent company's bottom line... |
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